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The site, and where its design comes from

Daineku — updated

  • site
  • design

This is the first entry, and it is about the site rather than the game.

The design is not new

The Kanjo already has a design language. It lives in the game repository as a canon: a set of token files, component specifications, layout rules and font sources, with a validator that checks the runtime against them.

So this site did not need a visual direction. It needed a transcription. Every colour, every type size, every duration on this page is a value read out of that canon:

  • the near-black background, the panel fill at one tenth opacity, and the accent red — the site's one selection colour, standing in for the game's green so the web reads as one hue
  • Big Shoulders Display for anything in a display role and Iceland for anything technical, served from the same open-licensed font binaries the game bakes its own font assets from
  • the nine-pixel red corner brackets that mark a slot with nothing in it yet
  • transitions at ninety milliseconds, because that is what the canon budgets for a selection change

The card is the game's card

The block that carries a heading and a subtitle here — a band across the top, a rule down the left edge, a faint panel behind it — is the same construction the game uses for a menu item. Its states are the same too. Normal is the divider grey. Selected is red. Hover and keyboard focus share one brighter red, applied on top of selection rather than instead of it, so an item you have arrowed onto does not stop looking chosen.

That last detail is not a stylistic preference. It is a decision recorded in the game's own implementation, alongside a note explaining that three sources in the canon disagreed about it and that six reference screenshots settled the argument.

What is not here yet

Quite a lot, deliberately.

There are no screenshots on this site, because none have been captured for it. There is no trailer, no store page, no release date and no platform list — because none of those have been announced, and a placeholder that reads like an announcement is worse than an empty section.

Where something is missing, the page says so and shows the game's own treatment for a slot that is waiting to be filled.


Development updates will appear here as there is something worth writing about.